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Apr 16, 2026
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CPSC 4368 - 3D Modeling for Game Design Three credit hours.
Students will learn a foundation in modeling in 3D space as well as how to model increasingly complex 3D objects. Topics include box modeling, spline modeling, edge-flow topography, basic texturing, UV layouts, and use of material shaders. This is a computer-based laboratory course with hands-on exercises. Dual listed in the Graduate Catalog as CPSC 5368
Prerequisites: senior standing in computer science or consent of the instructor
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