May 21, 2024  
Undergraduate Catalog 
    
Undergraduate Catalog
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CPSC 4368 - 3D Modeling for Game Design


Three credit hours.

Students will learn a foundation in modeling in 3D space as well as how to model increasingly complex 3D objects. Topics include box modeling, spline modeling, edge-flow topography, basic texturing, UV layouts, and the use of material shaders. This is a computer-based laboratory course with hands-on exercises.  Dual listed in the Graduate Catalog as CPSC 5368

Prerequisites: Senior standing in computer science or consent of the instructor. 



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